Yolm

"Nomads of the swamps"

Yolm

  • Classic: ???
  • Fog: ???
  • Punished: ???
  • Cracked: ???
  • Medium Speed(?)
  • Stunnable

-- NIGHTMARE INDEX --

  • TYPE: ENTITY
  • TIER: 1
  • METHOD: Victims are usually ensnared in the mud it leaves behind, and those who are unlucky enough are crushed beneath its bell.
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  • These creatures seem to thrive in warm swamps, able to swim across the waters at high speeds. They constantly secrete mud-like liquids which they use to swim around in when there is no water nearby. Yolm's are very territorial.
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  • Yolm created by Have. Additional SFX from Bloodborne, by From Software.
    "Canto III Battle Theme B1" by StudioEIM, from Limbus Company.

-- EXTRA INFO --

  • Music: Limbus Company - Canto III Battle Theme B1
  • Death Tip: "You were killed by the Yolm. Yolm's are huge fans of the mud, and will use it to slow you down to prevent you from escaping."
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  • After spawning, Yolm will actively chase players, prioritizing players within its line of sight at a moderate speed. Yolm can be stunned for a short amount of time.
  • Yolm creates very loud sloshing sounds when it moves, making it easy to tell where it is. When Yolm reaches a target, it will either slam the ground in front of it, releasing small goop on the ground that deals moderate damage and inflicts slowness, or a slower attack where it will smash the ground in front of it with it’s bell, inflicting AoE heavy damage and slowness; with less damage being taken the further away you are from it. This attack also creates a small rock wall where it was used, which players cannot pass through. These rocks sink back into the ground after around a minute.
  • If Yolm has been left alone for an extended period of time, it will begin ‘swimming’ and gain a speed boost until it reaches a player.
  • When Yolm is stunned, it falls forward and splashes the goop under it, dealing minor AOE damage and inflicting slowness if a player is near it.
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  • Yolm are supposedly a species that existed alongside S.O.S, both mutually benefiting each other in a symbiotic relationship. S.O.S created rainstorms for the Yolm which changed the forests into swamps where the Yolm thrive; so the Yolm would follow S.O.S as it wandered the land and create nests in places S.O.S stopped to sleep.