"Nomads of the swamps"
Yolm
- Classic: ???
- Fog: ???
- Punished: ???
- Cracked: ???
- Medium Speed(?)
- Stunnable
- TYPE: ENTITY
- TIER: 1
- METHOD: Victims are usually ensnared in the mud it leaves behind, and those who are unlucky enough are crushed beneath its bell.
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- These creatures seem to thrive in warm swamps, able to swim across the waters at high speeds. They constantly secrete mud-like liquids which they use to swim around in when there is no water nearby. Yolm's are very territorial.
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- Yolm created by Have. Additional SFX from Bloodborne, by From Software.
"Canto III Battle Theme B1" by StudioEIM, from Limbus Company.
- Music: Limbus Company - Canto III Battle Theme B1
- Death Tip: "You were killed by the Yolm. Yolm's are huge fans of the mud, and will use it to slow you down to prevent you from escaping."
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- After spawning, Yolm will actively chase players, prioritizing players within its line of sight at a moderate speed. Yolm can be stunned for a short amount of time.
- Yolm creates very loud sloshing sounds when it moves, making it easy to tell where it is. When Yolm reaches a target, it will either slam the ground in front of it, releasing small goop on the ground that deals moderate damage and inflicts slowness, or a slower attack where it will smash the ground in front of it with it’s bell, inflicting AoE heavy damage and slowness; with less damage being taken the further away you are from it. This attack also creates a small rock wall where it was used, which players cannot pass through. These rocks sink back into the ground after around a minute.
- If Yolm has been left alone for an extended period of time, it will begin ‘swimming’ and gain a speed boost until it reaches a player.
- When Yolm is stunned, it falls forward and splashes the goop under it, dealing minor AOE damage and inflicting slowness if a player is near it.
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- Yolm are supposedly a species that existed alongside S.O.S, both mutually benefiting each other in a symbiotic relationship. S.O.S created rainstorms for the Yolm which changed the forests into swamps where the Yolm thrive; so the Yolm would follow S.O.S as it wandered the land and create nests in places S.O.S stopped to sleep.