S.T.M.G
Nightmare Index: S.T.G.M
  • "HI SQUIDWARD!!!!!!!!"

  • TYPE: ENTITY/SWARM
  • TIER: 7
  • METHOD: DETONATION
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  • THEY WERE CREATED AS WEAPONS OF MASS DESTRUCTION. THE SPONGE KNOWS WHERE IT IS BY KNOWING WHERE IT ISN’T, AND IT USUALLY ALWAYS MANAGES TO FIND ITS TARGET. SADLY, THE DEVICE IS TOO HEAVY TO MOVE.
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  • “Breaking Point” from COD: WaW.
Tips
  • Speed Requirement: -
  • Stunnable (S.T.G.M): No
  • Stunnable (Missiles): Yes (disables temporarily)
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  • Recommended Items
  • 1. Regen Coil
  • 2. Antique Revolver
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  • A stationary Terror that periodically launches numerous tracking missiles at players. Missiles function off of ice physics, causing them to slip and slide around, meaning a good player can actively juke them.
  • Stun weapons can also detonate them if needed. Revolver especially is good for this, as it can take numerous out at once from a safe distance.
Other Info & Trivia
  • Enkephalin Reward:
  • - Alternate: 61

  • Music: Call of Duty: World at War OST - Breaking Point
  • Death Tip: "You were taken down by the S.T.G.M’s missile. Try to bait the missile into detonating further away from you to reduce damage taken from its blast."
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  • The acronym stands for "Sponge To Ground Missile".