Living Shadow

"It's time for you to rest."

Living Shadow

  • Classic: ???
  • Fog: ???
  • Punished: ???
  • Cracked: ???
  • Varied Speed
  • Stunnable

-- NIGHTMARE INDEX --

  • TYPE: ENTITY
  • TIER: 2
  • METHOD: Victims are put to sleep by magic darts, then carved into pieces. Bystanders claim to witness the darkness itself coming to life to tear victims apart. Some victims are pulled into the shadows and kidnapped.
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  • A former assassin who wields a magic disguise to hide her past, taking on the sinister identity of the "Living Shadow", a name given to her by her victims. She's been known to taunt her victims from afar, speaking in their minds, telepathically; the only warning she gives as to who she will target next.
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  • Living Shadow created by WispySpectre
    "Roland 1" created by StudioEIM

-- EXTRA INFO --

  • Music: StudioEIM - Roland 1
  • Death Tip: "You were killed by Living Shadow. Watch out for its deceptive range and paralysis."
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  • After spawning, Living Shadow will cover the map in heavy fog and actively chase players. Living Shadow can be stunned for a moderate amount of time.
  • If Living Shadow's target is out of their line of sight, or they are too far away, Living Shadow will run towards them at a high speed. Once they've gotten close enough or have vision, they will slow down and simply walk towards them instead. Living Shadow can toss a small shadowy dart at players while walking, dealing very low damage and paralyzing them for 10 seconds if they get hit by it. Additionally, Living Shadow will not toss darts if their target is already paralyzed.
  • Once a player is close enough to Living Shadow, they have two attacks they can use. Living Shadow can jump up and vanish, teleporting on top of their target to instantly kill them. This teleport is able to go through walls and surfaces, allowing them to surprise their targets if they aren’t listening for Living Shadow. Living Shadow also possesses a short dash forward, where she will kick her target dealing medium damage and knockback.
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