"Sentient Flesh is all that remains"
Karol_Corpse
- Classic: 16-23
- Fog: 21-28
- Punished: 26-51
- Cracked: 31-38
- Varied Speed
- Partial Stun
- TYPE: ENTITY
- TIER: 2
- METHOD: Physical. Entity is blind, and follows noise; but is known to begin acting erratically.
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- Entity appears to be the body of a child; however it is missing its head. Mechanical augments around the neck suggest the body is merely a puppet to the AI that once controlled it. The body is now nothing but sentient flesh.
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- Original creation by Beyond. All assets created by Beyond. “CrackNight” by Lauren Bousfield.
- Music: Lauren Bousfield - Cracknight
- Death Tip: "You were killed by Karol_Corpse. Always be aware of your surroundings, as Karol_Corpse is very good at sneaking up on you."
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- When spawning, Karol_Corpse will slowly rise from the thorn, then begin walking towards players at a moderate speed. Karol_Corpse can be stunned.
Karol_Corpse will actively patrol towards players quietly, not targeting them but going to positions their target was in when Karol_Corpse began moving. If a player gets too close to Karol_Corpse, Karol_Corpse will attack them, moving very quickly and dealing moderate damage very quickly, often killing players within a second.
Twice in the round, Karol_Corpse will stop and clutch their head for about 6 seconds, before releasing constant sparks and chasing players at a high speed. While sparking, Karol_Corpse cannot be stunned and will always know where players are. Karol_Corpse will revert back to their normal state after around 16 seconds.