"Congratulations, you received Bronzong!"
Hell Bell
- Classic: 25-32
- Fog: 30-37
- Punished: 35-60
- Cracked: 40-47
- TYPE: ENTITY
- TIER: 2
- METHOD: Uses loud bell tolls to drive victims to madness. Its arms allow it to use ‘Metal Claw’ as well.
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- The bell from hell tolls loudly. It's hard to resist its call anymore. The contract has been signed; and now, it's time to pay up. “Thank you, miss. You'll be happy to know that you now belong to me.”
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- Hellbell design created by Urbinator17.
- Music: punkett - Death Toll
- Death Tip (Hell Bell): "You were killed by Hell Bell. Its attacks can be useful for making distance, but try not to get caught by them while moving past it."
- Death Tip (Toll): "You were killed by Hell Bell's toll. Stay far away from Hell Bell and only move past it after it's already tolled."
- Death Tip (Beezlebub): "You were killed by rejecting Beezlebub's offer. I guess it's still better than losing your soul, right?"
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- When spawning, Hell Bell will rise from the thorn, spawning Beelzebub alongside him.
- Like most terrors, Hell Bell will constantly chase players at a moderate speed, prioritizing those within line of sight. Every 20 seconds, Hell Bell will toll, darkening the area around it and dealing low damage to all players nearby, as well as inflicting Confusion. This also happens if Hell Bell is stunned, as well as when Hell Bell spawns in. When Hell Bell is close to a player, it will swipe with its arms, dealing moderate damage and inflicting knockback.
- Beelzebub will activate around 90 seconds after Hell Bell has spawned, audibly laughing when becoming active. Beelzebub cannot be stunned.
- Beelzebub will slowly wander towards players, prioritizing those within line of sight. If there are no players near Beelzebub, he will warp to a location nearby random player. When Beelzebub reaches a player, he will trap them in place and force them to face him. Players will be presented with a contact that they can sign. If the player does not sign the contract, they will be instantly killed, bypassing any form of protection. Signing the contract will warp the player to a random location with 1 HP, and also steal half the player's EPH.