Arrival

"It will enter through any means"

Arrival

  • Classic: 30-37
  • Fog: 35-42
  • Punished: 40-65
  • Cracked: 45-52
  • Varied Speed
  • Stunnable

-- NIGHTMARE INDEX --

  • TYPE: ENTITY / INFECTION
  • TIER: 2
  • METHOD: Entity uses exposure to its spores to destroy victims from within.
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  • Any and all contact with Arrival will eventually become lethal, no matter how long the infection is treated for.
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  • Bringing that rock aboard the ship was the worst mistake we had ever made. Its as if this creature, whatever it was, was made to prey on people like us; people so curious about what lies in the stars. We know now, there are only monsters out there.
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  • Arrival created by Have. Arrival model by Have & Beyond. Music by Beyond. Created for CaptainSpinxs' upcoming game.

-- EXTRA INFO --

  • Music: Beyond - Arrival
  • Death Tip: "You were killed by Arrival's Infection. Avoid any contact with it at all costs."
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  • When spawning, Arrival will rise out from the thorn. Arrival can be stunned for a moderate amount of time, but will release spores when being stunned.
  • Arrival will actively patrol towards players, quietly roaming. When Arrival spots a player, it will speed up significantly and begin chasing the player, lighting up and releasing spores. Arrival will continue to chase players until they have lost line of sight for awhile. Arrival will stop and continue releasing spores when it has reached a player.
  • When a player is near Arrival, or in the area of Arrival's spores when it is chasing, the player will become infected. Being near Arrival will add infection to the player very quickly, and overtime, infection will also slowly passively build up. Infection can be reduced and fought back by using healing items, such as Medkit which reduces the infection by 20%. Infection has 3 stages:
  • 0 - 50%
    Arrival's infection only becomes visible on the UI after 25%, but this stage mainly consists of the infection building up; slowly growing little tendrils off the UI.
  • 50 - 75%
    Arrival's infection will begin to cause constant bleed debuff, which will be instantly reapplied after it wears off.
  • 75 - 100%
    Arrival's infection will begin to slow the player down on top of all of its other effects. Once the infection reaches 100%, the player will die.
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  • If Arrival appears in Sabotage, the murderer is able to get infected by Arrival and die.
  • Using the Have Plush will cause Arrival to be unable to infect the player, but they will instead take damage overtime by being nearby Arrival.