- Speed Requirement (1st phase): Regen/Glow Coil or better
- Speed Requirement (2nd phase): Emerald Coil
- Stunnable: Yes (triggers 2nd phase)
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- Recommended Items
- 1. Emerald Coil
- 2. Glass Coil
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- Discouraged Items
- 1. Metal Bat/Rubber Mallet
- 2. Antique Revolver
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- A very fast chaser with a damage aura. Feasible to deal with in the first phase, but either when stunned or after about the halfway mark of the round, it will drastically speed up.
- Keep your team as split as possible to buy time, and use fast coils (but not Delicate, as its damage aura can readily cause your demise.)
- It gains speed over time during phase 2, eventually outspeeding Emerald (verification needed).