- This bat is a weapon for those who are brave enough to challenge the Terrors. Internal electronics help it damage Terrors.
- It may not work against stronger or incorporeal Terrors.
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- On use, swing the bat to stun a terror in front of you. On successful stun, gain swiftness for a short duration; must recharge after swing. Does not work against every terror.
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- Unlock Requirement: 200 Enkephalin
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- Allows the user to Stun particular Terrors. Grants a short moment of invuln when swung, boosts your speed for a short time after a successful hit, and takes around 15 seconds to recharge.
- Charge time increases with players in the lobby, but in lower populated lobbies it can be a potent tool allowing players to shut down Terrors from chasing for a time. It's use requires practice, however.
- Around 50% of the Terror roster has an effect when stunned.